![]() However, at this point, all of the data shown on the HUD is purely decorative and does not change. An automap, item list, and weapon stats are among the extra elements visible. The heads-up display/ status bar in this alpha is larger and more complex than those that followed. This may also change the ceiling height or light levels. ![]() Floor, ceiling, and wall textures can be cycled individually by pressing the number keys 0-9. ![]() The texturing is scant, though a few textures and flats were modified and used in the final game. The only weapon, an early version of the shotgun, has no effect on the monsters. Only three enemies are present-the imp, the demon, and the baron of Hell-and their sprites and programming consist only of walking in place. The "technology preview" includes only one small level with no changes in elevation, no doors, and no items.
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